Crewmates Classes
Classes When a Crewmate is recruited players choose to assign the Crewmate to one of five classes. This class assignment cannot be changed.
there are five classes of Crewmate, include: Engineer, Miner, Merchant, Pilot, Scientist.
there are three traits for each class of Crewmate.
three traits of Pilot is: Buster, Navigator,Operator Buster - increased top ship acceleration4 Navigator - increased ship propellant efficiency Operator - reduced rate of wear during ship operation3
three traits of Engineer is: Builder, Mechanic,Refiner Builder - reduced material requirements for building construction Mechanic - decreased cost for ship repair3 Refiner - increased refining yield while refining raw materials
three traits of Merchant is: Hauler, Logistician,Mogul Hauler - increased ship cargo capacity Logistician - reduced surface transport fuel costs Mogul - increased market volume capacity
three traits of Miner is: Prospector, Recycler,Surveyor Prospector - increased viability gain per core sample Recycler - decreased loss when reprocessing materials Surveyor - increased core sampling speed while surveying an asteroid
three traits of Scientist is: Dietitian, Experimenter,Scholar Dietitian - decreased food consumption by crewmates Experimenter - decreased time to next invention Scholar - decreased time to next technology.
Crews can be formed with any arrangement of classes, ranging from one Crewmate per class, to five Crewmates all with the same class. There are benefits and drawbacks to each approach. Each of the classes has a set of actions, which, when performed by a crew with that class represented, experiences no penalties. The same actions performed by a crew without the relevant class represented will be penalized in speed and/or efficiency. Crew which includes multiple Crewmates with the same class will receive a bonus to that class's actions, but with diminishing returns for each additional duplicate. Engineer If there is a problem, an engineer will find an answer. Whether it is buildings, ships, or processes, engineers are thrilled to be the one to solve the puzzle. Class-aligned actions which are relevant in Exploitation include the following: Refinery operation Factory operation Shipyard operation Building construction Merchant Predicting the ebb and flow of the market is about more than just the raw data, it is about anticipating the needs and desires of humanity- this is what merchants strive to understand. Class-aligned actions which are relevant in Exploitation include the following: Market trading Surface transport On the surface it appears that miners value their strength over their brains, but like their quarry, the reality lies underneath: they are highly skilled and erudite in their area of expertise. Class-aligned actions which are relevant in Exploitation include the following: Core sampling Raw material extraction Pilot Often restless, always ready for adventure, pilots are happiest when flying. Their expertise gets them and their crew where they want to go quickly, safely, efficiently. Class-aligned actions which are relevant in Exploitation include the following: Ship flight Scientist Motivated by a desire to expand human knowledge, scientists learn from the past, while keeping their gaze steadily on the future. Class-aligned actions which are relevant in Exploitation include the following: Food consumption Food production Traits Certain impactful traits associated with Crewmates, granted during the initial recruitment process, through events, or through crew assignments for Arvad Crewmates, provide for bonuses. These bonuses further modify the actions above, and, prior to Discovery, are the source of variation amongst crew. The following impactful traits are present in Exploitation and selectable as part of the Crewmate creation process (or earned through events or during the Arvad crew assignments): NOTE: Certain traits have effectiveness at time of Exploitation, some at the time of the "repair" update, and others at time of Discovery. 3 Traits become impactful with the release of repair / reprocessing during Exploitation 4 Traits become impactful upon the release of Discovery Pilot Buster - increased top ship acceleration4 Navigator - increased ship propellant efficiency Operator - reduced rate of wear during ship operation3 Engineer Builder - reduced material requirements for building construction Mechanic - decreased cost for ship repair3 Refiner - increased refining yield while refining raw materials Merchant Hauler - increased ship cargo capacity Logistician - reduced surface transport fuel costs Mogul - increased market volume capacity Miner Prospector - increased viability gain per core sample Recycler - decreased loss when reprocessing materials Surveyor - increased core sampling speed while surveying an asteroid Scientist Dietitian - decreased food consumption by crewmates Experimenter - decreased time to next invention4 Scholar - decreased time to next technology4
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